![]() In short, you can have two different Doctrina Imperatives active over the course of a game. In the Strategy Phase of the first Turning Point, you select one of them to take effect, and in each Turning Point after that, you can select a different one (it used to be just twice per game, but was changed in the Balance Dataslate – the latest Balance Dataslate this article is based on was from December 23, 2022). ![]() If you like a versatile but shooting-focused Kill Team that requires you to balance advantages and disadvantages to optimal effect, the Hunter Clade Kill Team might be just the team for you.Ħ Playing the Hunter Clade Kill Team Abilities of the Hunter Clade Kill Team Doctrina Imperativesĭoctrina Imperatives are special effects that are applied to your entire Kill Team. Skitarii footsoldiers move and shoot as one, due to the orders passed onto them through their neural uplink, while unsettling Sicarians skitter into close combat on spidery mechanical legs. When a more surgical approach is needed to retrieve alien archeotech or infiltrate enemy factories, the Hunter Clade Kill Teams are the right tool for the task. They travel out into the galaxy from their rad-saturated Forge Worlds to seek out technological artefacts and conquer any challengers to their technological supremacy, and they always bring devastating firepower to any battlefield. They’re all cyborgs, replacing limbs and cognitive functions with technological prostheses, and they have access to some of the most advanced technology Mankind has ever known. The Adeptus Mechanicus is an empire within the Imperium of machine-worshipping monastic orders in charge of all the technology and science of the Imperium of Man. Their rules can be found in White Dwarf Magazine issue 468. ![]() The Hunter Clade is a Kill Team for the Games Workshop skirmish game Warhammer 40,000: Kill Team.
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